C# Class ShellShock.Paracrate

Inheritance: UnityEngine.MonoBehaviour
Exibir arquivo Open project: GREEDYHD/ShellShock

Public Properties

Property Type Description
ammoDropped bool
flybySpeed float
isHeliSpawning bool
leftXBoundary float
maxTime float
minTime float
paracrateObj UnityEngine.GameObject
tempDropCoordinates UnityEngine.Vector2

Public Methods

Method Description
AmmoDrop ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
HeliSpawner ( float seconds ) : IEnumerator

Method Details

AmmoDrop() public method

public AmmoDrop ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

ammoDropped public_oe property

public bool ammoDropped
return bool

flybySpeed public_oe property

public float flybySpeed
return float

isHeliSpawning public_oe property

public bool isHeliSpawning
return bool

leftXBoundary public_oe property

public float leftXBoundary
return float

maxTime public_oe property

public float maxTime
return float

minTime public_oe property

public float minTime
return float

paracrateObj public_oe property

public GameObject,UnityEngine paracrateObj
return UnityEngine.GameObject

tempDropCoordinates public_oe property

public Vector2,UnityEngine tempDropCoordinates
return UnityEngine.Vector2