C# Class ShellShock.Paracrate

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: GREEDYHD/ShellShock

Public Properties

Property Type Description
ammoDropped bool
flybySpeed float
isHeliSpawning bool
leftXBoundary float
maxTime float
minTime float
paracrateObj UnityEngine.GameObject
tempDropCoordinates UnityEngine.Vector2

Public Methods

Method Description
AmmoDrop ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
HeliSpawner ( float seconds ) : IEnumerator

Method Details

AmmoDrop() public method

public AmmoDrop ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

ammoDropped public property

public bool ammoDropped
return bool

flybySpeed public property

public float flybySpeed
return float

isHeliSpawning public property

public bool isHeliSpawning
return bool

leftXBoundary public property

public float leftXBoundary
return float

maxTime public property

public float maxTime
return float

minTime public property

public float minTime
return float

paracrateObj public property

public GameObject,UnityEngine paracrateObj
return UnityEngine.GameObject

tempDropCoordinates public property

public Vector2,UnityEngine tempDropCoordinates
return UnityEngine.Vector2