C# Class SFML.Graphics.SpriteBatch_ORG

Exibir arquivo Open project: Thraka/SadConsole

Public Methods

Method Description
DrawCell ( Cell cell, SFML.Graphics.IntRect screenRect, Color defaultBackground, SadConsole font ) : void
DrawQuad ( SFML.Graphics.IntRect screenRect, SFML.Graphics.IntRect textCoords, Color color ) : void
DrawSurfaceFill ( Color color, Color filter ) : void
End ( RenderTarget target, RenderStates state ) : void
SpriteBatch_ORG ( ) : System.Collections.Generic
Start ( ITextSurfaceRendered surface, SFML.Graphics.Transform transform, int additionalDraws = 250 ) : void
Start ( int renderQuads, Texture texture, SFML.Graphics.Transform transform ) : void

Method Details

DrawCell() public method

public DrawCell ( Cell cell, SFML.Graphics.IntRect screenRect, Color defaultBackground, SadConsole font ) : void
cell SadConsole.Cell
screenRect SFML.Graphics.IntRect
defaultBackground Color
font SadConsole
return void

DrawQuad() public method

public DrawQuad ( SFML.Graphics.IntRect screenRect, SFML.Graphics.IntRect textCoords, Color color ) : void
screenRect SFML.Graphics.IntRect
textCoords SFML.Graphics.IntRect
color Color
return void

DrawSurfaceFill() public method

public DrawSurfaceFill ( Color color, Color filter ) : void
color Color
filter Color
return void

End() public method

public End ( RenderTarget target, RenderStates state ) : void
target RenderTarget
state RenderStates
return void

SpriteBatch_ORG() public method

public SpriteBatch_ORG ( ) : System.Collections.Generic
return System.Collections.Generic

Start() public method

public Start ( ITextSurfaceRendered surface, SFML.Graphics.Transform transform, int additionalDraws = 250 ) : void
surface ITextSurfaceRendered
transform SFML.Graphics.Transform
additionalDraws int
return void

Start() public method

public Start ( int renderQuads, Texture texture, SFML.Graphics.Transform transform ) : void
renderQuads int
texture Texture
transform SFML.Graphics.Transform
return void