C# (CSharp) SFML.Graphics Namespace

Nested Namespaces

SFML.Graphics.Glsl

Classes

Name Description
ColorHelper /// Functions that provides color/texture rectangle data from tile map (or other source) ///
ConvexShape Specialized shape representing a convex polygon
Font Font is the low-level class for loading and manipulating character fonts. This class is meant to be used by String2D
Font.Info Info holds various information about a font
Font.InfoMarshalData
Glyph
Image
RectHelper
RectangleShape Specialized shape representing a rectangle
RenderStates Define the states used for drawing to a RenderTarget
RenderStates.MarshalData
RenderTexture Target for off-screen 2D rendering into an texture
RenderWindow Simple wrapper for Window that allows easy 2D rendering
Shader Wrapper for pixel shaders
Shape Base class for textured shapes with outline
Sprite This class defines a sprite : texture, transformations, color, and draw on screen
SpriteBatch
SpriteBatch.DrawCall
SpriteBatch2
SpriteBatch_ORG
Text This class defines a graphical 2D text, that can be drawn on screen
Texture Image living on the graphics card that can be used for drawing
Transform
Transformable Decomposed transform defined by a position, a rotation and a scale
Vertex
VertexArray Define a set of one or more 2D primitives
View This class defines a view (position, size, etc.) ; you can consider it as a 2D camera