Name |
Description |
ColorHelper |
/// Functions that provides color/texture rectangle data from tile map (or other source) /// |
ConvexShape |
Specialized shape representing a convex polygon |
Font |
Font is the low-level class for loading and manipulating character fonts. This class is meant to be used by String2D |
Font.Info |
Info holds various information about a font |
Font.InfoMarshalData |
|
Glyph |
|
Image |
|
RectHelper |
|
RectangleShape |
Specialized shape representing a rectangle |
RenderStates |
Define the states used for drawing to a RenderTarget |
RenderStates.MarshalData |
|
RenderTexture |
Target for off-screen 2D rendering into an texture |
RenderWindow |
Simple wrapper for Window that allows easy 2D rendering |
Shader |
Wrapper for pixel shaders |
Shape |
Base class for textured shapes with outline |
Sprite |
This class defines a sprite : texture, transformations, color, and draw on screen |
SpriteBatch |
|
SpriteBatch.DrawCall |
|
SpriteBatch2 |
|
SpriteBatch_ORG |
|
Text |
This class defines a graphical 2D text, that can be drawn on screen |
Texture |
Image living on the graphics card that can be used for drawing |
Transform |
|
Transformable |
Decomposed transform defined by a position, a rotation and a scale |
Vertex |
|
VertexArray |
Define a set of one or more 2D primitives |
View |
This class defines a view (position, size, etc.) ; you can consider it as a 2D camera |