/// Functions that provides color/texture rectangle data from tile map (or other source) /// /// Fast and universal renderer of tilemaps /// /// Points to the tile in the top left corner /// /// Provides Color and Texture Source from tile map /// /// Holds spritesheet /// /// Redraws whole screen /// /// Ensures that vertex array has enough space /// /// Sets offset /// /// Transforms from world size to to tile that is under that position /// /// Redraws one tile /// /// Inserts color and texture data into vertex array /// /// Update offset (based on Target's position) and draw it ///