C# 클래스 SFML.Graphics.SpriteBatch_ORG

파일 보기 프로젝트 열기: Thraka/SadConsole

공개 메소드들

메소드 설명
DrawCell ( Cell cell, SFML.Graphics.IntRect screenRect, Color defaultBackground, SadConsole font ) : void
DrawQuad ( SFML.Graphics.IntRect screenRect, SFML.Graphics.IntRect textCoords, Color color ) : void
DrawSurfaceFill ( Color color, Color filter ) : void
End ( RenderTarget target, RenderStates state ) : void
SpriteBatch_ORG ( ) : System.Collections.Generic
Start ( ITextSurfaceRendered surface, SFML.Graphics.Transform transform, int additionalDraws = 250 ) : void
Start ( int renderQuads, Texture texture, SFML.Graphics.Transform transform ) : void

메소드 상세

DrawCell() 공개 메소드

public DrawCell ( Cell cell, SFML.Graphics.IntRect screenRect, Color defaultBackground, SadConsole font ) : void
cell SadConsole.Cell
screenRect SFML.Graphics.IntRect
defaultBackground Color
font SadConsole
리턴 void

DrawQuad() 공개 메소드

public DrawQuad ( SFML.Graphics.IntRect screenRect, SFML.Graphics.IntRect textCoords, Color color ) : void
screenRect SFML.Graphics.IntRect
textCoords SFML.Graphics.IntRect
color Color
리턴 void

DrawSurfaceFill() 공개 메소드

public DrawSurfaceFill ( Color color, Color filter ) : void
color Color
filter Color
리턴 void

End() 공개 메소드

public End ( RenderTarget target, RenderStates state ) : void
target RenderTarget
state RenderStates
리턴 void

SpriteBatch_ORG() 공개 메소드

public SpriteBatch_ORG ( ) : System.Collections.Generic
리턴 System.Collections.Generic

Start() 공개 메소드

public Start ( ITextSurfaceRendered surface, SFML.Graphics.Transform transform, int additionalDraws = 250 ) : void
surface ITextSurfaceRendered
transform SFML.Graphics.Transform
additionalDraws int
리턴 void

Start() 공개 메소드

public Start ( int renderQuads, Texture texture, SFML.Graphics.Transform transform ) : void
renderQuads int
texture Texture
transform SFML.Graphics.Transform
리턴 void