C# Class SFML.Graphics.SpriteBatch_ORG

Afficher le fichier Open project: Thraka/SadConsole

Méthodes publiques

Méthode Description
DrawCell ( Cell cell, SFML.Graphics.IntRect screenRect, Color defaultBackground, SadConsole font ) : void
DrawQuad ( SFML.Graphics.IntRect screenRect, SFML.Graphics.IntRect textCoords, Color color ) : void
DrawSurfaceFill ( Color color, Color filter ) : void
End ( RenderTarget target, RenderStates state ) : void
SpriteBatch_ORG ( ) : System.Collections.Generic
Start ( ITextSurfaceRendered surface, SFML.Graphics.Transform transform, int additionalDraws = 250 ) : void
Start ( int renderQuads, Texture texture, SFML.Graphics.Transform transform ) : void

Method Details

DrawCell() public méthode

public DrawCell ( Cell cell, SFML.Graphics.IntRect screenRect, Color defaultBackground, SadConsole font ) : void
cell SadConsole.Cell
screenRect SFML.Graphics.IntRect
defaultBackground Color
font SadConsole
Résultat void

DrawQuad() public méthode

public DrawQuad ( SFML.Graphics.IntRect screenRect, SFML.Graphics.IntRect textCoords, Color color ) : void
screenRect SFML.Graphics.IntRect
textCoords SFML.Graphics.IntRect
color Color
Résultat void

DrawSurfaceFill() public méthode

public DrawSurfaceFill ( Color color, Color filter ) : void
color Color
filter Color
Résultat void

End() public méthode

public End ( RenderTarget target, RenderStates state ) : void
target RenderTarget
state RenderStates
Résultat void

SpriteBatch_ORG() public méthode

public SpriteBatch_ORG ( ) : System.Collections.Generic
Résultat System.Collections.Generic

Start() public méthode

public Start ( ITextSurfaceRendered surface, SFML.Graphics.Transform transform, int additionalDraws = 250 ) : void
surface ITextSurfaceRendered
transform SFML.Graphics.Transform
additionalDraws int
Résultat void

Start() public méthode

public Start ( int renderQuads, Texture texture, SFML.Graphics.Transform transform ) : void
renderQuads int
texture Texture
transform SFML.Graphics.Transform
Résultat void