C# Class FrantzFelix.Climbing

Inheritance: UnityEngine.MonoBehaviour
Exibir arquivo Open project: SR-Steve/SinisterRooster_Prototype2Collab

Public Properties

Property Type Description
actualBoxHeight float
boxCheck UnityEngine.Transform
boxHeightCheck UnityEngine.RaycastHit2D
canClimb bool
detectionRadius float
groundHeightCheck UnityEngine.RaycastHit2D
touchingBox bool
touchingWall bool
whatIsBox UnityEngine.LayerMask

Public Methods

Method Description
ClimbInXdir ( ) : void
ClimbInYdir ( ) : void
FixedUpdate ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

ClimbInXdir() public method

public ClimbInXdir ( ) : void
return void

ClimbInYdir() public method

public ClimbInYdir ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

actualBoxHeight public_oe property

public float actualBoxHeight
return float

boxCheck public_oe property

public Transform,UnityEngine boxCheck
return UnityEngine.Transform

boxHeightCheck public_oe property

public RaycastHit2D,UnityEngine boxHeightCheck
return UnityEngine.RaycastHit2D

canClimb public_oe property

public bool canClimb
return bool

detectionRadius public_oe property

public float detectionRadius
return float

groundHeightCheck public_oe property

public RaycastHit2D,UnityEngine groundHeightCheck
return UnityEngine.RaycastHit2D

touchingBox public_oe property

public bool touchingBox
return bool

touchingWall public_oe property

public bool touchingWall
return bool

whatIsBox public_oe property

public LayerMask,UnityEngine whatIsBox
return UnityEngine.LayerMask