C# Class FrantzFelix.Climbing

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: SR-Steve/SinisterRooster_Prototype2Collab

Public Properties

Property Type Description
actualBoxHeight float
boxCheck UnityEngine.Transform
boxHeightCheck UnityEngine.RaycastHit2D
canClimb bool
detectionRadius float
groundHeightCheck UnityEngine.RaycastHit2D
touchingBox bool
touchingWall bool
whatIsBox UnityEngine.LayerMask

Public Methods

Method Description
ClimbInXdir ( ) : void
ClimbInYdir ( ) : void
FixedUpdate ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

ClimbInXdir() public method

public ClimbInXdir ( ) : void
return void

ClimbInYdir() public method

public ClimbInYdir ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

actualBoxHeight public property

public float actualBoxHeight
return float

boxCheck public property

public Transform,UnityEngine boxCheck
return UnityEngine.Transform

boxHeightCheck public property

public RaycastHit2D,UnityEngine boxHeightCheck
return UnityEngine.RaycastHit2D

canClimb public property

public bool canClimb
return bool

detectionRadius public property

public float detectionRadius
return float

groundHeightCheck public property

public RaycastHit2D,UnityEngine groundHeightCheck
return UnityEngine.RaycastHit2D

touchingBox public property

public bool touchingBox
return bool

touchingWall public property

public bool touchingWall
return bool

whatIsBox public property

public LayerMask,UnityEngine whatIsBox
return UnityEngine.LayerMask