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CompleteProject
PlayerShooting
C# Class CompleteProject.PlayerShooting
Inheritance:
UnityEngine.MonoBehaviour
Exibir arquivo
Open project: googlecodelabs/cast-unity-plugin
Class Usage Examples
Public Properties
Property
Type
Description
damagePerShot
int
faceLight
UnityEngine.Light
range
float
timeBetweenBullets
float
Public Methods
Method
Description
Awake
( ) :
void
DisableEffects
( ) :
void
Shoot
( ) :
void
Update
( ) :
void
Method Details
Awake()
public
method
public
Awake
( ) :
void
return
void
DisableEffects()
public
method
public
DisableEffects
( ) :
void
return
void
Shoot()
public
method
public
Shoot
( ) :
void
return
void
Update()
public
method
public
Update
( ) :
void
return
void
Property Details
damagePerShot
public_oe property
public
int
damagePerShot
return
int
faceLight
public_oe property
public
Light,UnityEngine
faceLight
return
UnityEngine.Light
range
public_oe property
public
float
range
return
float
timeBetweenBullets
public_oe property
public
float
timeBetweenBullets
return
float