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CompleteProject
PlayerShooting
C# Class CompleteProject.PlayerShooting
Inheritance:
UnityEngine.MonoBehaviour
Show file
Open project: googlecodelabs/cast-unity-plugin
Class Usage Examples
Public Properties
Property
Type
Description
damagePerShot
int
faceLight
UnityEngine.Light
range
float
timeBetweenBullets
float
Public Methods
Method
Description
Awake
( ) :
void
DisableEffects
( ) :
void
Shoot
( ) :
void
Update
( ) :
void
Method Details
Awake()
public
method
public
Awake
( ) :
void
return
void
DisableEffects()
public
method
public
DisableEffects
( ) :
void
return
void
Shoot()
public
method
public
Shoot
( ) :
void
return
void
Update()
public
method
public
Update
( ) :
void
return
void
Property Details
damagePerShot
public property
public
int
damagePerShot
return
int
faceLight
public property
public
Light,UnityEngine
faceLight
return
UnityEngine.Light
range
public property
public
float
range
return
float
timeBetweenBullets
public property
public
float
timeBetweenBullets
return
float