Property | Type | Description | |
---|---|---|---|
allowHDR | bool | ||
allowMSAA | bool | ||
backgroundColor | UnityEngine.Color | ||
cameraType | uint | ||
clearFlags | uint | ||
clearStencilAfterLightingPass | bool | ||
cullingMask | int | ||
depth | float | ||
depthTextureMode | uint | ||
eventMask | int | ||
farClipPlane | float | ||
fieldOfView | float | ||
forceIntoRenderTexture | bool | ||
layerCullDistances | float[] | ||
layerCullSpherical | bool | ||
nearClipPlane | float | ||
opaqueSortMode | uint | ||
orthographic | bool | ||
orthographicSize | float | ||
pixelRect | UnityEngine.Rect | ||
rect | UnityEngine.Rect | ||
renderingPath | uint | ||
stereoConvergence | float | ||
stereoMirrorMode | bool | ||
stereoSeparation | float | ||
stereoTargetEye | uint | ||
targetDisplay | int | ||
targetTexture | long | ||
transparencySortAxis | UnityEngine.Vector3 | ||
transparencySortMode | uint | ||
useJitteredProjectionMatrixForTransparentRendering | bool | ||
useOcclusionCulling | bool |
Method | Description | |
---|---|---|
FindDependencies ( T>.System.Collections.Generic.Dictionary |
||
ReadFrom ( object obj ) : void | ||
WriteTo ( object obj, UnityEngine.Object>.System.Collections.Generic.Dictionary |
Method | Description | |
---|---|---|
GetDependencies ( UnityEngine.Object>.System.Collections.Generic.Dictionary |
public FindDependencies ( T>.System.Collections.Generic.Dictionary |
||
dependencies | T>.System.Collections.Generic.Dictionary | |
objects | T>.System.Collections.Generic.Dictionary | |
allowNulls | bool | |
return | void |
protected GetDependencies ( UnityEngine.Object>.System.Collections.Generic.Dictionary |
||
dependencies | UnityEngine.Object>.System.Collections.Generic.Dictionary | |
obj | object | |
return | void |
public WriteTo ( object obj, UnityEngine.Object>.System.Collections.Generic.Dictionary |
||
obj | object | |
objects | UnityEngine.Object>.System.Collections.Generic.Dictionary | |
return | object |
public UnityEngine.Color backgroundColor | ||
return | UnityEngine.Color |
public bool clearStencilAfterLightingPass | ||
return | bool |
public UnityEngine.Vector3 transparencySortAxis | ||
return | UnityEngine.Vector3 |
public bool useJitteredProjectionMatrixForTransparentRendering | ||
return | bool |