C# Class Battlehub.RTSaveLoad.PersistentObjects.PersistentCamera

Inheritance: Battlehub.RTSaveLoad.PersistentObjects.PersistentBehaviour
Show file Open project: KanaHayama/3D-FFD

Public Properties

Property Type Description
allowHDR bool
allowMSAA bool
backgroundColor UnityEngine.Color
cameraType uint
clearFlags uint
clearStencilAfterLightingPass bool
cullingMask int
depth float
depthTextureMode uint
eventMask int
farClipPlane float
fieldOfView float
forceIntoRenderTexture bool
layerCullDistances float[]
layerCullSpherical bool
nearClipPlane float
opaqueSortMode uint
orthographic bool
orthographicSize float
pixelRect UnityEngine.Rect
rect UnityEngine.Rect
renderingPath uint
stereoConvergence float
stereoMirrorMode bool
stereoSeparation float
stereoTargetEye uint
targetDisplay int
targetTexture long
transparencySortAxis UnityEngine.Vector3
transparencySortMode uint
useJitteredProjectionMatrixForTransparentRendering bool
useOcclusionCulling bool

Public Methods

Method Description
FindDependencies ( T>.System.Collections.Generic.Dictionary dependencies, T>.System.Collections.Generic.Dictionary objects, bool allowNulls ) : void
ReadFrom ( object obj ) : void
WriteTo ( object obj, UnityEngine.Object>.System.Collections.Generic.Dictionary objects ) : object

Protected Methods

Method Description
GetDependencies ( UnityEngine.Object>.System.Collections.Generic.Dictionary dependencies, object obj ) : void

Method Details

FindDependencies() public method

public FindDependencies ( T>.System.Collections.Generic.Dictionary dependencies, T>.System.Collections.Generic.Dictionary objects, bool allowNulls ) : void
dependencies T>.System.Collections.Generic.Dictionary
objects T>.System.Collections.Generic.Dictionary
allowNulls bool
return void

GetDependencies() protected method

protected GetDependencies ( UnityEngine.Object>.System.Collections.Generic.Dictionary dependencies, object obj ) : void
dependencies UnityEngine.Object>.System.Collections.Generic.Dictionary
obj object
return void

ReadFrom() public method

public ReadFrom ( object obj ) : void
obj object
return void

WriteTo() public method

public WriteTo ( object obj, UnityEngine.Object>.System.Collections.Generic.Dictionary objects ) : object
obj object
objects UnityEngine.Object>.System.Collections.Generic.Dictionary
return object

Property Details

allowHDR public property

public bool allowHDR
return bool

allowMSAA public property

public bool allowMSAA
return bool

backgroundColor public property

public UnityEngine.Color backgroundColor
return UnityEngine.Color

cameraType public property

public uint cameraType
return uint

clearFlags public property

public uint clearFlags
return uint

clearStencilAfterLightingPass public property

public bool clearStencilAfterLightingPass
return bool

cullingMask public property

public int cullingMask
return int

depth public property

public float depth
return float

depthTextureMode public property

public uint depthTextureMode
return uint

eventMask public property

public int eventMask
return int

farClipPlane public property

public float farClipPlane
return float

fieldOfView public property

public float fieldOfView
return float

forceIntoRenderTexture public property

public bool forceIntoRenderTexture
return bool

layerCullDistances public property

public float[] layerCullDistances
return float[]

layerCullSpherical public property

public bool layerCullSpherical
return bool

nearClipPlane public property

public float nearClipPlane
return float

opaqueSortMode public property

public uint opaqueSortMode
return uint

orthographic public property

public bool orthographic
return bool

orthographicSize public property

public float orthographicSize
return float

pixelRect public property

public UnityEngine.Rect pixelRect
return UnityEngine.Rect

rect public property

public UnityEngine.Rect rect
return UnityEngine.Rect

renderingPath public property

public uint renderingPath
return uint

stereoConvergence public property

public float stereoConvergence
return float

stereoMirrorMode public property

public bool stereoMirrorMode
return bool

stereoSeparation public property

public float stereoSeparation
return float

stereoTargetEye public property

public uint stereoTargetEye
return uint

targetDisplay public property

public int targetDisplay
return int

targetTexture public property

public long targetTexture
return long

transparencySortAxis public property

public UnityEngine.Vector3 transparencySortAxis
return UnityEngine.Vector3

transparencySortMode public property

public uint transparencySortMode
return uint

useJitteredProjectionMatrixForTransparentRendering public property

public bool useJitteredProjectionMatrixForTransparentRendering
return bool

useOcclusionCulling public property

public bool useOcclusionCulling
return bool