C# Class Battlehub.RTSaveLoad.PersistentObjects.PersistentCamera

Inheritance: Battlehub.RTSaveLoad.PersistentObjects.PersistentBehaviour
Afficher le fichier Open project: KanaHayama/3D-FFD

Méthodes publiques

Свойство Type Description
allowHDR bool
allowMSAA bool
backgroundColor UnityEngine.Color
cameraType uint
clearFlags uint
clearStencilAfterLightingPass bool
cullingMask int
depth float
depthTextureMode uint
eventMask int
farClipPlane float
fieldOfView float
forceIntoRenderTexture bool
layerCullDistances float[]
layerCullSpherical bool
nearClipPlane float
opaqueSortMode uint
orthographic bool
orthographicSize float
pixelRect UnityEngine.Rect
rect UnityEngine.Rect
renderingPath uint
stereoConvergence float
stereoMirrorMode bool
stereoSeparation float
stereoTargetEye uint
targetDisplay int
targetTexture long
transparencySortAxis UnityEngine.Vector3
transparencySortMode uint
useJitteredProjectionMatrixForTransparentRendering bool
useOcclusionCulling bool

Méthodes publiques

Méthode Description
FindDependencies ( T>.System.Collections.Generic.Dictionary dependencies, T>.System.Collections.Generic.Dictionary objects, bool allowNulls ) : void
ReadFrom ( object obj ) : void
WriteTo ( object obj, UnityEngine.Object>.System.Collections.Generic.Dictionary objects ) : object

Méthodes protégées

Méthode Description
GetDependencies ( UnityEngine.Object>.System.Collections.Generic.Dictionary dependencies, object obj ) : void

Method Details

FindDependencies() public méthode

public FindDependencies ( T>.System.Collections.Generic.Dictionary dependencies, T>.System.Collections.Generic.Dictionary objects, bool allowNulls ) : void
dependencies T>.System.Collections.Generic.Dictionary
objects T>.System.Collections.Generic.Dictionary
allowNulls bool
Résultat void

GetDependencies() protected méthode

protected GetDependencies ( UnityEngine.Object>.System.Collections.Generic.Dictionary dependencies, object obj ) : void
dependencies UnityEngine.Object>.System.Collections.Generic.Dictionary
obj object
Résultat void

ReadFrom() public méthode

public ReadFrom ( object obj ) : void
obj object
Résultat void

WriteTo() public méthode

public WriteTo ( object obj, UnityEngine.Object>.System.Collections.Generic.Dictionary objects ) : object
obj object
objects UnityEngine.Object>.System.Collections.Generic.Dictionary
Résultat object

Property Details

allowHDR public_oe property

public bool allowHDR
Résultat bool

allowMSAA public_oe property

public bool allowMSAA
Résultat bool

backgroundColor public_oe property

public UnityEngine.Color backgroundColor
Résultat UnityEngine.Color

cameraType public_oe property

public uint cameraType
Résultat uint

clearFlags public_oe property

public uint clearFlags
Résultat uint

clearStencilAfterLightingPass public_oe property

public bool clearStencilAfterLightingPass
Résultat bool

cullingMask public_oe property

public int cullingMask
Résultat int

depth public_oe property

public float depth
Résultat float

depthTextureMode public_oe property

public uint depthTextureMode
Résultat uint

eventMask public_oe property

public int eventMask
Résultat int

farClipPlane public_oe property

public float farClipPlane
Résultat float

fieldOfView public_oe property

public float fieldOfView
Résultat float

forceIntoRenderTexture public_oe property

public bool forceIntoRenderTexture
Résultat bool

layerCullDistances public_oe property

public float[] layerCullDistances
Résultat float[]

layerCullSpherical public_oe property

public bool layerCullSpherical
Résultat bool

nearClipPlane public_oe property

public float nearClipPlane
Résultat float

opaqueSortMode public_oe property

public uint opaqueSortMode
Résultat uint

orthographic public_oe property

public bool orthographic
Résultat bool

orthographicSize public_oe property

public float orthographicSize
Résultat float

pixelRect public_oe property

public UnityEngine.Rect pixelRect
Résultat UnityEngine.Rect

rect public_oe property

public UnityEngine.Rect rect
Résultat UnityEngine.Rect

renderingPath public_oe property

public uint renderingPath
Résultat uint

stereoConvergence public_oe property

public float stereoConvergence
Résultat float

stereoMirrorMode public_oe property

public bool stereoMirrorMode
Résultat bool

stereoSeparation public_oe property

public float stereoSeparation
Résultat float

stereoTargetEye public_oe property

public uint stereoTargetEye
Résultat uint

targetDisplay public_oe property

public int targetDisplay
Résultat int

targetTexture public_oe property

public long targetTexture
Résultat long

transparencySortAxis public_oe property

public UnityEngine.Vector3 transparencySortAxis
Résultat UnityEngine.Vector3

transparencySortMode public_oe property

public uint transparencySortMode
Résultat uint

useJitteredProjectionMatrixForTransparentRendering public_oe property

public bool useJitteredProjectionMatrixForTransparentRendering
Résultat bool

useOcclusionCulling public_oe property

public bool useOcclusionCulling
Résultat bool