Property | Type | Description | |
---|---|---|---|
AbilitySequence | int[] | ||
Activator | bool | ||
Combo | bool | ||
Condemn | bool | ||
Draw | bool | ||
FlashSlot | SpellSlot | ||
Flee | bool | ||
Harass | bool | ||
IsAfterAttack | bool | ||
IsBeforeAttack | bool | ||
JC | bool | ||
LC | bool | ||
Misc | bool | ||
QOff | int | ||
TumblePosition | System.Vector3 | ||
bought | bool | ||
currentSkin | int | ||
lastTick | float | ||
moduleList | List |
||
ticks | int |
Method | Description | |
---|---|---|
GetLhEnemiesNear ( this position, float range, float healthpercent ) : List |
||
IsJ4Flag ( System.Vector3 endPosition, Obj_AI_Base target ) : bool | ||
IsValidTargetEx ( this unit, float range, bool checkTeam = true, System.Vector3 from = default(Vector3) ) : bool | ||
ThreshInGame ( ) : bool | ||
UltActive ( ) : bool | ||
UnderAllyTurret_Ex ( this position ) : bool | ||
UnderEnemyTower ( System.Vector2 pos ) : bool |
public static GetLhEnemiesNear ( this position, float range, float healthpercent ) : List |
||
position | this | |
range | float | |
healthpercent | float | |
return | List |
public static IsJ4Flag ( System.Vector3 endPosition, Obj_AI_Base target ) : bool | ||
endPosition | System.Vector3 | |
target | Obj_AI_Base | |
return | bool |
public static IsValidTargetEx ( this unit, float range, bool checkTeam = true, System.Vector3 from = default(Vector3) ) : bool | ||
unit | this | |
range | float | |
checkTeam | bool | |
from | System.Vector3 | |
return | bool |
public static UnderAllyTurret_Ex ( this position ) : bool | ||
position | this | |
return | bool |
public static UnderEnemyTower ( System.Vector2 pos ) : bool | ||
pos | System.Vector2 | |
return | bool |
public static Vector3,System TumblePosition | ||
return | System.Vector3 |