C# Class Aka_s_Vayne.Variables

Afficher le fichier Open project: Kysamaa/EloBuddy

Méthodes publiques

Свойство Type Description
AbilitySequence int[]
Activator bool
Combo bool
Condemn bool
Draw bool
FlashSlot SpellSlot
Flee bool
Harass bool
IsAfterAttack bool
IsBeforeAttack bool
JC bool
LC bool
Misc bool
QOff int
TumblePosition System.Vector3
bought bool
currentSkin int
lastTick float
moduleList List
ticks int

Méthodes publiques

Méthode Description
GetLhEnemiesNear ( this position, float range, float healthpercent ) : List
IsJ4Flag ( System.Vector3 endPosition, Obj_AI_Base target ) : bool
IsValidTargetEx ( this unit, float range, bool checkTeam = true, System.Vector3 from = default(Vector3) ) : bool
ThreshInGame ( ) : bool
UltActive ( ) : bool
UnderAllyTurret_Ex ( this position ) : bool
UnderEnemyTower ( System.Vector2 pos ) : bool

Method Details

GetLhEnemiesNear() public static méthode

public static GetLhEnemiesNear ( this position, float range, float healthpercent ) : List
position this
range float
healthpercent float
Résultat List

IsJ4Flag() public static méthode

public static IsJ4Flag ( System.Vector3 endPosition, Obj_AI_Base target ) : bool
endPosition System.Vector3
target Obj_AI_Base
Résultat bool

IsValidTargetEx() public static méthode

public static IsValidTargetEx ( this unit, float range, bool checkTeam = true, System.Vector3 from = default(Vector3) ) : bool
unit this
range float
checkTeam bool
from System.Vector3
Résultat bool

ThreshInGame() public static méthode

public static ThreshInGame ( ) : bool
Résultat bool

UltActive() public static méthode

public static UltActive ( ) : bool
Résultat bool

UnderAllyTurret_Ex() public static méthode

public static UnderAllyTurret_Ex ( this position ) : bool
position this
Résultat bool

UnderEnemyTower() public static méthode

public static UnderEnemyTower ( System.Vector2 pos ) : bool
pos System.Vector2
Résultat bool

Property Details

AbilitySequence public_oe static_oe property

public static int[] AbilitySequence
Résultat int[]

Activator public_oe static_oe property

public static bool Activator
Résultat bool

Combo public_oe static_oe property

public static bool Combo
Résultat bool

Condemn public_oe static_oe property

public static bool Condemn
Résultat bool

Draw public_oe static_oe property

public static bool Draw
Résultat bool

FlashSlot public_oe static_oe property

public static SpellSlot FlashSlot
Résultat SpellSlot

Flee public_oe static_oe property

public static bool Flee
Résultat bool

Harass public_oe static_oe property

public static bool Harass
Résultat bool

IsAfterAttack public_oe static_oe property

public static bool IsAfterAttack
Résultat bool

IsBeforeAttack public_oe static_oe property

public static bool IsBeforeAttack
Résultat bool

JC public_oe static_oe property

public static bool JC
Résultat bool

LC public_oe static_oe property

public static bool LC
Résultat bool

Misc public_oe static_oe property

public static bool Misc
Résultat bool

QOff public_oe static_oe property

public static int QOff
Résultat int

TumblePosition public_oe static_oe property

public static Vector3,System TumblePosition
Résultat System.Vector3

bought public_oe static_oe property

public static bool bought
Résultat bool

currentSkin public_oe static_oe property

public static int currentSkin
Résultat int

lastTick public_oe static_oe property

public static float lastTick
Résultat float

moduleList public_oe static_oe property

public static List moduleList
Résultat List

ticks public_oe static_oe property

public static int ticks
Résultat int