C# Class Aka_s_Vayne.Variables

Mostra file Open project: Kysamaa/EloBuddy

Public Properties

Property Type Description
AbilitySequence int[]
Activator bool
Combo bool
Condemn bool
Draw bool
FlashSlot SpellSlot
Flee bool
Harass bool
IsAfterAttack bool
IsBeforeAttack bool
JC bool
LC bool
Misc bool
QOff int
TumblePosition System.Vector3
bought bool
currentSkin int
lastTick float
moduleList List
ticks int

Public Methods

Method Description
GetLhEnemiesNear ( this position, float range, float healthpercent ) : List
IsJ4Flag ( System.Vector3 endPosition, Obj_AI_Base target ) : bool
IsValidTargetEx ( this unit, float range, bool checkTeam = true, System.Vector3 from = default(Vector3) ) : bool
ThreshInGame ( ) : bool
UltActive ( ) : bool
UnderAllyTurret_Ex ( this position ) : bool
UnderEnemyTower ( System.Vector2 pos ) : bool

Method Details

GetLhEnemiesNear() public static method

public static GetLhEnemiesNear ( this position, float range, float healthpercent ) : List
position this
range float
healthpercent float
return List

IsJ4Flag() public static method

public static IsJ4Flag ( System.Vector3 endPosition, Obj_AI_Base target ) : bool
endPosition System.Vector3
target Obj_AI_Base
return bool

IsValidTargetEx() public static method

public static IsValidTargetEx ( this unit, float range, bool checkTeam = true, System.Vector3 from = default(Vector3) ) : bool
unit this
range float
checkTeam bool
from System.Vector3
return bool

ThreshInGame() public static method

public static ThreshInGame ( ) : bool
return bool

UltActive() public static method

public static UltActive ( ) : bool
return bool

UnderAllyTurret_Ex() public static method

public static UnderAllyTurret_Ex ( this position ) : bool
position this
return bool

UnderEnemyTower() public static method

public static UnderEnemyTower ( System.Vector2 pos ) : bool
pos System.Vector2
return bool

Property Details

AbilitySequence public_oe static_oe property

public static int[] AbilitySequence
return int[]

Activator public_oe static_oe property

public static bool Activator
return bool

Combo public_oe static_oe property

public static bool Combo
return bool

Condemn public_oe static_oe property

public static bool Condemn
return bool

Draw public_oe static_oe property

public static bool Draw
return bool

FlashSlot public_oe static_oe property

public static SpellSlot FlashSlot
return SpellSlot

Flee public_oe static_oe property

public static bool Flee
return bool

Harass public_oe static_oe property

public static bool Harass
return bool

IsAfterAttack public_oe static_oe property

public static bool IsAfterAttack
return bool

IsBeforeAttack public_oe static_oe property

public static bool IsBeforeAttack
return bool

JC public_oe static_oe property

public static bool JC
return bool

LC public_oe static_oe property

public static bool LC
return bool

Misc public_oe static_oe property

public static bool Misc
return bool

QOff public_oe static_oe property

public static int QOff
return int

TumblePosition public_oe static_oe property

public static Vector3,System TumblePosition
return System.Vector3

bought public_oe static_oe property

public static bool bought
return bool

currentSkin public_oe static_oe property

public static int currentSkin
return int

lastTick public_oe static_oe property

public static float lastTick
return float

moduleList public_oe static_oe property

public static List moduleList
return List

ticks public_oe static_oe property

public static int ticks
return int