Property | Type | Description | |
---|---|---|---|
animate | bool | ||
arrowsFire | AudioClip | ||
ballistaFire | AudioClip | ||
ballistaHit | AudioClip | ||
blasterFire | AudioClip | ||
cannonFire | AudioClip | ||
cannonHit | AudioClip | ||
catapultFire | AudioClip | ||
catapultHit | AudioClip | ||
damageText | GUIText | ||
disintegrationFire | AudioClip | ||
eyeFire | AudioClip | ||
gattlingFire | AudioClip | ||
hitParticle | GameObject | ||
missFont | Font | ||
missSound | AudioClip | ||
pistolFire | AudioClip | ||
projectileSpeed | float | ||
shakeSpeed | float | ||
spirit1Fire | AudioClip | ||
spirit2Fire | AudioClip | ||
splitScreenTexture | Texture2D |
Method | Description | |
---|---|---|
Animate ( Section, firingSection, List |
||
AnimateWeapon ( ) : void | ||
AnimationComplete ( ) : bool | ||
BeginAnimation ( Section, firingSection, List |
||
PlayFiringWeaponSound ( ) : void | ||
PlayWeaponHitSound ( ) : void | ||
getSplitScreen ( ) : bool |
Method | Description | |
---|---|---|
OnGUI ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public static Animate ( Section, firingSection, List |
||
firingSection | Section, | |
hitSections | List | |
return | void |
public BeginAnimation ( Section, firingSection, List |
||
firingSection | Section, | |
hitSections | List | |
return | void |