C# Class WeaponAnimator, verthex

Inheritance: MonoBehaviour
Show file Open project: austinblakeslee/verthex Class Usage Examples

Public Properties

Property Type Description
animate bool
arrowsFire AudioClip
ballistaFire AudioClip
ballistaHit AudioClip
blasterFire AudioClip
cannonFire AudioClip
cannonHit AudioClip
catapultFire AudioClip
catapultHit AudioClip
damageText GUIText
disintegrationFire AudioClip
eyeFire AudioClip
gattlingFire AudioClip
hitParticle GameObject
missFont Font
missSound AudioClip
pistolFire AudioClip
projectileSpeed float
shakeSpeed float
spirit1Fire AudioClip
spirit2Fire AudioClip
splitScreenTexture Texture2D

Public Methods

Method Description
Animate ( Section, firingSection, List
hitSections ) : void
AnimateWeapon ( ) : void
AnimationComplete ( ) : bool
BeginAnimation ( Section, firingSection, List
hitSections ) : void
PlayFiringWeaponSound ( ) : void
PlayWeaponHitSound ( ) : void
getSplitScreen ( ) : bool

Private Methods

Method Description
OnGUI ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

Animate() public static method

public static Animate ( Section, firingSection, List
hitSections ) : void
firingSection Section,
hitSections List
return void

AnimateWeapon() public method

public AnimateWeapon ( ) : void
return void

AnimationComplete() public method

public AnimationComplete ( ) : bool
return bool

BeginAnimation() public method

public BeginAnimation ( Section, firingSection, List
hitSections ) : void
firingSection Section,
hitSections List
return void

PlayFiringWeaponSound() public method

public PlayFiringWeaponSound ( ) : void
return void

PlayWeaponHitSound() public method

public PlayWeaponHitSound ( ) : void
return void

getSplitScreen() public method

public getSplitScreen ( ) : bool
return bool

Property Details

animate public static property

public static bool animate
return bool

arrowsFire public property

public AudioClip arrowsFire
return AudioClip

ballistaFire public property

public AudioClip ballistaFire
return AudioClip

ballistaHit public property

public AudioClip ballistaHit
return AudioClip

blasterFire public property

public AudioClip blasterFire
return AudioClip

cannonFire public property

public AudioClip cannonFire
return AudioClip

cannonHit public property

public AudioClip cannonHit
return AudioClip

catapultFire public property

public AudioClip catapultFire
return AudioClip

catapultHit public property

public AudioClip catapultHit
return AudioClip

damageText public property

public GUIText damageText
return GUIText

disintegrationFire public property

public AudioClip disintegrationFire
return AudioClip

eyeFire public property

public AudioClip eyeFire
return AudioClip

gattlingFire public property

public AudioClip gattlingFire
return AudioClip

hitParticle public property

public GameObject hitParticle
return GameObject

missFont public property

public Font missFont
return Font

missSound public property

public AudioClip missSound
return AudioClip

pistolFire public property

public AudioClip pistolFire
return AudioClip

projectileSpeed public property

public float projectileSpeed
return float

shakeSpeed public property

public float shakeSpeed
return float

spirit1Fire public property

public AudioClip spirit1Fire
return AudioClip

spirit2Fire public property

public AudioClip spirit2Fire
return AudioClip

splitScreenTexture public property

public Texture2D splitScreenTexture
return Texture2D