C# Class MakeRadial, Unity-polygon-map-generation

Exibir arquivo Open project: Keshire/Unity-polygon-map-generation Class Usage Examples

Public Properties

Property Type Description
ISLAND_FACTOR float
bumps int
dipAngle double
dipWidth double
islandRandom System.Random
startAngle double

Public Methods

Method Description
MakeRadial ( float seed ) : UnityEngine
returnRadial ( Vector2 q ) : bool

Method Details

MakeRadial() public method

public MakeRadial ( float seed ) : UnityEngine
seed float
return UnityEngine

returnRadial() public method

public returnRadial ( Vector2 q ) : bool
q Vector2
return bool

Property Details

ISLAND_FACTOR public_oe static_oe property

public static float ISLAND_FACTOR
return float

bumps public_oe static_oe property

public static int bumps
return int

dipAngle public_oe static_oe property

public static double dipAngle
return double

dipWidth public_oe static_oe property

public static double dipWidth
return double

islandRandom public_oe static_oe property

public static Random,System islandRandom
return System.Random

startAngle public_oe static_oe property

public static double startAngle
return double