C# Class GlobeLineMaker, VJ01

Inheritance: MonoBehaviour
Exibir arquivo Open project: keijiro/VJ01

Public Properties

Property Type Description
historyLength float
sampleInterval float
tailPrefab GameObject
target Transform
velocity float

Public Methods

Method Description
AddJoint ( GameObject node, GameObject boundTo ) : void
AddRigidbody ( GameObject node ) : void
Awake ( ) : void
CutLine ( ) : void
EnqueueFrameWithInterval ( ) : void
SpawnTail ( Frame, frames ) : void
Update ( ) : void

Private Methods

Method Description
MakePath ( ) : UnityEngine.AnimationCurve[]

Method Details

AddJoint() public method

public AddJoint ( GameObject node, GameObject boundTo ) : void
node GameObject
boundTo GameObject
return void

AddRigidbody() public method

public AddRigidbody ( GameObject node ) : void
node GameObject
return void

Awake() public method

public Awake ( ) : void
return void

CutLine() public method

public CutLine ( ) : void
return void

EnqueueFrameWithInterval() public method

public EnqueueFrameWithInterval ( ) : void
return void

SpawnTail() public method

public SpawnTail ( Frame, frames ) : void
frames Frame,
return void

Update() public method

public Update ( ) : void
return void

Property Details

historyLength public_oe property

public float historyLength
return float

sampleInterval public_oe property

public float sampleInterval
return float

tailPrefab public_oe property

public GameObject tailPrefab
return GameObject

target public_oe property

public Transform target
return Transform

velocity public_oe property

public float velocity
return float