Property | Type | Description | |
---|---|---|---|
historyLength | float | ||
sampleInterval | float | ||
tailPrefab | GameObject | ||
target | Transform | ||
velocity | float |
Method | Description | |
---|---|---|
AddJoint ( GameObject node, GameObject boundTo ) : void | ||
AddRigidbody ( GameObject node ) : void | ||
Awake ( ) : void | ||
CutLine ( ) : void | ||
EnqueueFrameWithInterval ( ) : void | ||
SpawnTail ( Frame, frames ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
MakePath ( ) : UnityEngine.AnimationCurve[] |
public AddJoint ( GameObject node, GameObject boundTo ) : void | ||
node | GameObject | |
boundTo | GameObject | |
return | void |
public AddRigidbody ( GameObject node ) : void | ||
node | GameObject | |
return | void |