C# Class EntityMotor, PlaycraftingArcadeShooter

Inheritance: MonoBehaviour
Exibir arquivo Open project: ssameng/PlaycraftingArcadeShooter Class Usage Examples

Public Properties

Property Type Description
acceleration float
dampingRatio float
decceleration float
maxForce float

Public Methods

Method Description
Accelerate ( float delta ) : void
Awake ( ) : void
ClampForce ( ) : void
DampingForce ( ) : void
FixedUpdate ( ) : void
GiveInput ( Vector3 input ) : void
Move ( ) : void
Update ( ) : void
UpdateAcceleration ( ) : void

Method Details

Accelerate() public method

public Accelerate ( float delta ) : void
delta float
return void

Awake() public method

public Awake ( ) : void
return void

ClampForce() public method

public ClampForce ( ) : void
return void

DampingForce() public method

public DampingForce ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

GiveInput() public method

public GiveInput ( Vector3 input ) : void
input Vector3
return void

Move() public method

public Move ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdateAcceleration() public method

public UpdateAcceleration ( ) : void
return void

Property Details

acceleration public_oe property

public float acceleration
return float

dampingRatio public_oe property

public float dampingRatio
return float

decceleration public_oe property

public float decceleration
return float

maxForce public_oe property

public float maxForce
return float