C# Class EntityMotor, PlaycraftingArcadeShooter

Inheritance: MonoBehaviour
Show file Open project: ssameng/PlaycraftingArcadeShooter Class Usage Examples

Public Properties

Property Type Description
acceleration float
dampingRatio float
decceleration float
maxForce float

Public Methods

Method Description
Accelerate ( float delta ) : void
Awake ( ) : void
ClampForce ( ) : void
DampingForce ( ) : void
FixedUpdate ( ) : void
GiveInput ( Vector3 input ) : void
Move ( ) : void
Update ( ) : void
UpdateAcceleration ( ) : void

Method Details

Accelerate() public method

public Accelerate ( float delta ) : void
delta float
return void

Awake() public method

public Awake ( ) : void
return void

ClampForce() public method

public ClampForce ( ) : void
return void

DampingForce() public method

public DampingForce ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

GiveInput() public method

public GiveInput ( Vector3 input ) : void
input Vector3
return void

Move() public method

public Move ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdateAcceleration() public method

public UpdateAcceleration ( ) : void
return void

Property Details

acceleration public property

public float acceleration
return float

dampingRatio public property

public float dampingRatio
return float

decceleration public property

public float decceleration
return float

maxForce public property

public float maxForce
return float