C# Class DefaultPlayer, WorldsofREM

Inheritance: PlayerBehaviour, ObjectModel
Exibir arquivo Open project: jmkmoore/WorldsofREM Class Usage Examples

Public Properties

Property Type Description
Pellet UnityEngine.Rigidbody
grounded bool

Public Methods

Method Description
DashAction ( ) : void
FixedUpdate ( ) : void
GetGrounded ( ) : bool
JumpAction ( ) : void
KillPlayer ( ) : void
OnDeath ( ) : void
SetGrounded ( bool ground ) : void
Start ( ) : void
Update ( ) : void
UseAction ( ) : void
lightGunAction ( ) : void
setDirection ( bool isRight ) : void

Protected Methods

Method Description
ApplyInputs ( ) : void
SetAnimationParameters ( ) : void

Method Details

ApplyInputs() protected method

protected ApplyInputs ( ) : void
return void

DashAction() public method

public DashAction ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

GetGrounded() public method

public GetGrounded ( ) : bool
return bool

JumpAction() public method

public JumpAction ( ) : void
return void

KillPlayer() public method

public KillPlayer ( ) : void
return void

OnDeath() public method

public OnDeath ( ) : void
return void

SetAnimationParameters() protected method

protected SetAnimationParameters ( ) : void
return void

SetGrounded() public method

public SetGrounded ( bool ground ) : void
ground bool
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UseAction() public method

public UseAction ( ) : void
return void

lightGunAction() public method

public lightGunAction ( ) : void
return void

setDirection() public method

public setDirection ( bool isRight ) : void
isRight bool
return void

Property Details

Pellet public_oe property

public Rigidbody,UnityEngine Pellet
return UnityEngine.Rigidbody

grounded public_oe property

public bool grounded
return bool