C# Class AxeManKillActiveTree

Inheritance: MonoBehaviour
Exibir arquivo Open project: mezosaurus/eae-project

Public Properties

Property Type Description
Axe GameObject
Sounds _Sounds
Sprites _Sprites

Public Methods

Method Description
Instantiate ( GameObject target, GameObject actualAxeMan ) : void

Private Methods

Method Description
FindClosestAxe ( ) : GameObject
HandleChangePhase ( Message, m ) : void
OnDestroy ( ) : void
Start ( ) : void
Update ( ) : void
UpdatePhase0 ( ) : void
UpdatePhase1 ( ) : void
UpdatePhase1001 ( ) : void
UpdatePhase2 ( ) : void
UpdatePhase3 ( ) : void
UpdatePhase4 ( ) : void
UpdatePhase8001 ( ) : void
UpdatePhase8002 ( ) : void
UpdatePhase8003 ( ) : void
UpdatePhase9001 ( ) : void
UpdatePhase9002 ( ) : void
UpdatePhase9003 ( ) : void
UpdatePhase9004 ( ) : void
UpdatePhase9005 ( ) : void

Method Details

Instantiate() public method

public Instantiate ( GameObject target, GameObject actualAxeMan ) : void
target GameObject
actualAxeMan GameObject
return void

Property Details

Axe public_oe property

public GameObject Axe
return GameObject

Sounds public_oe property

public _Sounds Sounds
return _Sounds

Sprites public_oe property

public _Sprites Sprites
return _Sprites