메소드 | 설명 | |
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Add ( ShaderVariant variant ) : bool | ||
Contains ( ShaderVariant variant ) : bool | ||
Remove ( ShaderVariant variant ) : bool | ||
ShaderVariantCollection ( ) : System |
메소드 | 설명 | |
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AddInternal ( |
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Clear ( ) : void | ||
ContainsInternal ( |
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Internal_Create ( [ mono ) : void | ||
RemoveInternal ( |
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WarmUp ( ) : void |