C# 클래스 UnityEngine.VR.WSA.SpatialMappingCollider

상속: SpatialMappingBase
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled

보호된 메소드들

메소드 설명
AddRequiredComponentsForBaking ( SpatialMappingBase surface ) : void
ApplyPropertiesToCachedSurfaces ( ) : void
Awake ( ) : void
OnBeginSurfaceEviction ( bool shouldBeActiveWhileRemoved, SpatialMappingBase surfaceData ) : void
OnResetProperties ( ) : void
OnSurfaceDataReady ( SpatialMappingBase requester, SurfaceData bakedData, bool outputWritten, float elapsedBakeTimeSeconds ) : void
UpdateSurfaceData ( SpatialMappingBase surface ) : void

메소드 상세

AddRequiredComponentsForBaking() 보호된 메소드

protected AddRequiredComponentsForBaking ( SpatialMappingBase surface ) : void
surface SpatialMappingBase
리턴 void

ApplyPropertiesToCachedSurfaces() 보호된 메소드

protected ApplyPropertiesToCachedSurfaces ( ) : void
리턴 void

Awake() 보호된 메소드

protected Awake ( ) : void
리턴 void

OnBeginSurfaceEviction() 보호된 메소드

protected OnBeginSurfaceEviction ( bool shouldBeActiveWhileRemoved, SpatialMappingBase surfaceData ) : void
shouldBeActiveWhileRemoved bool
surfaceData SpatialMappingBase
리턴 void

OnResetProperties() 보호된 메소드

protected OnResetProperties ( ) : void
리턴 void

OnSurfaceDataReady() 보호된 메소드

protected OnSurfaceDataReady ( SpatialMappingBase requester, SurfaceData bakedData, bool outputWritten, float elapsedBakeTimeSeconds ) : void
requester SpatialMappingBase
bakedData SurfaceData
outputWritten bool
elapsedBakeTimeSeconds float
리턴 void

UpdateSurfaceData() 보호된 메소드

protected UpdateSurfaceData ( SpatialMappingBase surface ) : void
surface SpatialMappingBase
리턴 void