C# Class UnityEngine.VR.WSA.SpatialMappingCollider

Inheritance: SpatialMappingBase
Afficher le fichier Open project: CarlosHBC/UnityDecompiled

Méthodes protégées

Méthode Description
AddRequiredComponentsForBaking ( SpatialMappingBase surface ) : void
ApplyPropertiesToCachedSurfaces ( ) : void
Awake ( ) : void
OnBeginSurfaceEviction ( bool shouldBeActiveWhileRemoved, SpatialMappingBase surfaceData ) : void
OnResetProperties ( ) : void
OnSurfaceDataReady ( SpatialMappingBase requester, SurfaceData bakedData, bool outputWritten, float elapsedBakeTimeSeconds ) : void
UpdateSurfaceData ( SpatialMappingBase surface ) : void

Method Details

AddRequiredComponentsForBaking() protected méthode

protected AddRequiredComponentsForBaking ( SpatialMappingBase surface ) : void
surface SpatialMappingBase
Résultat void

ApplyPropertiesToCachedSurfaces() protected méthode

protected ApplyPropertiesToCachedSurfaces ( ) : void
Résultat void

Awake() protected méthode

protected Awake ( ) : void
Résultat void

OnBeginSurfaceEviction() protected méthode

protected OnBeginSurfaceEviction ( bool shouldBeActiveWhileRemoved, SpatialMappingBase surfaceData ) : void
shouldBeActiveWhileRemoved bool
surfaceData SpatialMappingBase
Résultat void

OnResetProperties() protected méthode

protected OnResetProperties ( ) : void
Résultat void

OnSurfaceDataReady() protected méthode

protected OnSurfaceDataReady ( SpatialMappingBase requester, SurfaceData bakedData, bool outputWritten, float elapsedBakeTimeSeconds ) : void
requester SpatialMappingBase
bakedData SurfaceData
outputWritten bool
elapsedBakeTimeSeconds float
Résultat void

UpdateSurfaceData() protected méthode

protected UpdateSurfaceData ( SpatialMappingBase surface ) : void
surface SpatialMappingBase
Résultat void