C# Class UnityEngine.VR.WSA.SpatialMappingCollider

Inheritance: SpatialMappingBase
Exibir arquivo Open project: CarlosHBC/UnityDecompiled

Protected Methods

Method Description
AddRequiredComponentsForBaking ( SpatialMappingBase surface ) : void
ApplyPropertiesToCachedSurfaces ( ) : void
Awake ( ) : void
OnBeginSurfaceEviction ( bool shouldBeActiveWhileRemoved, SpatialMappingBase surfaceData ) : void
OnResetProperties ( ) : void
OnSurfaceDataReady ( SpatialMappingBase requester, SurfaceData bakedData, bool outputWritten, float elapsedBakeTimeSeconds ) : void
UpdateSurfaceData ( SpatialMappingBase surface ) : void

Method Details

AddRequiredComponentsForBaking() protected method

protected AddRequiredComponentsForBaking ( SpatialMappingBase surface ) : void
surface SpatialMappingBase
return void

ApplyPropertiesToCachedSurfaces() protected method

protected ApplyPropertiesToCachedSurfaces ( ) : void
return void

Awake() protected method

protected Awake ( ) : void
return void

OnBeginSurfaceEviction() protected method

protected OnBeginSurfaceEviction ( bool shouldBeActiveWhileRemoved, SpatialMappingBase surfaceData ) : void
shouldBeActiveWhileRemoved bool
surfaceData SpatialMappingBase
return void

OnResetProperties() protected method

protected OnResetProperties ( ) : void
return void

OnSurfaceDataReady() protected method

protected OnSurfaceDataReady ( SpatialMappingBase requester, SurfaceData bakedData, bool outputWritten, float elapsedBakeTimeSeconds ) : void
requester SpatialMappingBase
bakedData SurfaceData
outputWritten bool
elapsedBakeTimeSeconds float
return void

UpdateSurfaceData() protected method

protected UpdateSurfaceData ( SpatialMappingBase surface ) : void
surface SpatialMappingBase
return void