C# 클래스 UnityEngine.Experimental.Director.AnimationPlayable

상속: Playable
파일 보기 프로젝트 열기: randomize/VimConfig 1 사용 예제들

공개 메소드들

메소드 설명
AddInput ( AnimationPlayable source ) : int
AnimationPlayable ( ) : System
AnimationPlayable ( bool final ) : System
RemoveAllInputs ( ) : bool
RemoveInput ( AnimationPlayable playable ) : bool
RemoveInput ( int index ) : bool
SetInput ( AnimationPlayable source, int index ) : bool
SetInputs ( IEnumerable sources ) : bool

비공개 메소드들

메소드 설명
InstantiateEnginePlayable ( ) : void

메소드 상세

AddInput() 공개 메소드

public AddInput ( AnimationPlayable source ) : int
source AnimationPlayable
리턴 int

AnimationPlayable() 공개 메소드

public AnimationPlayable ( ) : System
리턴 System

AnimationPlayable() 공개 메소드

public AnimationPlayable ( bool final ) : System
final bool
리턴 System

RemoveAllInputs() 공개 메소드

public RemoveAllInputs ( ) : bool
리턴 bool

RemoveInput() 공개 메소드

public RemoveInput ( AnimationPlayable playable ) : bool
playable AnimationPlayable
리턴 bool

RemoveInput() 공개 메소드

public RemoveInput ( int index ) : bool
index int
리턴 bool

SetInput() 공개 메소드

public SetInput ( AnimationPlayable source, int index ) : bool
source AnimationPlayable
index int
리턴 bool

SetInputs() 공개 메소드

public SetInputs ( IEnumerable sources ) : bool
sources IEnumerable
리턴 bool