메소드 | 설명 | |
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AddInput ( |
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AnimationPlayable ( ) : System | ||
AnimationPlayable ( bool final ) : System | ||
RemoveAllInputs ( ) : bool | ||
RemoveInput ( |
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RemoveInput ( int index ) : bool | ||
SetInput ( |
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SetInputs ( IEnumerable |
메소드 | 설명 | |
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InstantiateEnginePlayable ( ) : void |
public AddInput ( |
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source | ||
리턴 | int |
public RemoveInput ( |
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playable | ||
리턴 | bool |
public SetInput ( |
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source | ||
index | int | |
리턴 | bool |