C# 클래스 UnityEngine.EventSystems.UIBehaviour

Base behaviour that has protected implementations of Unity lifecycle functions.

상속: UnityEngine.MonoBehaviour
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
IsActive ( ) : bool

Returns true if the GameObject and the Component are active.

IsDestroyed ( ) : bool

Returns true if the native representation of the behaviour has been destroyed.

보호된 메소드들

메소드 설명
Awake ( ) : void

See MonoBehaviour.Awake.

OnBeforeTransformParentChanged ( ) : void

See MonoBehaviour.OnBeforeTransformParentChanged.

OnCanvasGroupChanged ( ) : void

See MonoBehaviour.OnCanvasGroupChanged.

OnCanvasHierarchyChanged ( ) : void

Called when the state of the parent Canvas is changed.

OnDestroy ( ) : void

See MonoBehaviour.OnDestroy.

OnDidApplyAnimationProperties ( ) : void

See UI.LayoutGroup.OnDidApplyAnimationProperties.

OnDisable ( ) : void

See MonoBehaviour.OnDisable.

OnEnable ( ) : void

See MonoBehaviour.OnEnable.

OnRectTransformDimensionsChange ( ) : void

This callback is called if an associated RectTransform has its dimensions changed. The call is also made to all child rect transforms, even if the child transform itself doesn't change - as it could have, depending on its anchoring.

OnTransformParentChanged ( ) : void

See MonoBehaviour.OnRectTransformParentChanged.

OnValidate ( ) : void

See MonoBehaviour.OnValidate.

Reset ( ) : void

See MonoBehaviour.Reset.

Start ( ) : void

See MonoBehaviour.Start.

UIBehaviour ( ) : System

메소드 상세

Awake() 보호된 메소드

See MonoBehaviour.Awake.

protected Awake ( ) : void
리턴 void

IsActive() 공개 메소드

Returns true if the GameObject and the Component are active.

public IsActive ( ) : bool
리턴 bool

IsDestroyed() 공개 메소드

Returns true if the native representation of the behaviour has been destroyed.

public IsDestroyed ( ) : bool
리턴 bool

OnBeforeTransformParentChanged() 보호된 메소드

See MonoBehaviour.OnBeforeTransformParentChanged.

protected OnBeforeTransformParentChanged ( ) : void
리턴 void

OnCanvasGroupChanged() 보호된 메소드

See MonoBehaviour.OnCanvasGroupChanged.

protected OnCanvasGroupChanged ( ) : void
리턴 void

OnCanvasHierarchyChanged() 보호된 메소드

Called when the state of the parent Canvas is changed.

protected OnCanvasHierarchyChanged ( ) : void
리턴 void

OnDestroy() 보호된 메소드

See MonoBehaviour.OnDestroy.

protected OnDestroy ( ) : void
리턴 void

OnDidApplyAnimationProperties() 보호된 메소드

See UI.LayoutGroup.OnDidApplyAnimationProperties.

protected OnDidApplyAnimationProperties ( ) : void
리턴 void

OnDisable() 보호된 메소드

See MonoBehaviour.OnDisable.

protected OnDisable ( ) : void
리턴 void

OnEnable() 보호된 메소드

See MonoBehaviour.OnEnable.

protected OnEnable ( ) : void
리턴 void

OnRectTransformDimensionsChange() 보호된 메소드

This callback is called if an associated RectTransform has its dimensions changed. The call is also made to all child rect transforms, even if the child transform itself doesn't change - as it could have, depending on its anchoring.

protected OnRectTransformDimensionsChange ( ) : void
리턴 void

OnTransformParentChanged() 보호된 메소드

See MonoBehaviour.OnRectTransformParentChanged.

protected OnTransformParentChanged ( ) : void
리턴 void

OnValidate() 보호된 메소드

See MonoBehaviour.OnValidate.

protected OnValidate ( ) : void
리턴 void

Reset() 보호된 메소드

See MonoBehaviour.Reset.

protected Reset ( ) : void
리턴 void

Start() 보호된 메소드

See MonoBehaviour.Start.

protected Start ( ) : void
리턴 void

UIBehaviour() 보호된 메소드

protected UIBehaviour ( ) : System
리턴 System