Method | Description | |
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IsActive ( ) : bool |
Returns true if the GameObject and the Component are active.
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IsDestroyed ( ) : bool |
Returns true if the native representation of the behaviour has been destroyed.
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Method | Description | |
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Awake ( ) : void |
See MonoBehaviour.Awake.
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OnBeforeTransformParentChanged ( ) : void |
See MonoBehaviour.OnBeforeTransformParentChanged.
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OnCanvasGroupChanged ( ) : void |
See MonoBehaviour.OnCanvasGroupChanged.
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OnCanvasHierarchyChanged ( ) : void |
Called when the state of the parent Canvas is changed.
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OnDestroy ( ) : void |
See MonoBehaviour.OnDestroy.
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OnDidApplyAnimationProperties ( ) : void |
See UI.LayoutGroup.OnDidApplyAnimationProperties.
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OnDisable ( ) : void |
See MonoBehaviour.OnDisable.
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OnEnable ( ) : void |
See MonoBehaviour.OnEnable.
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OnRectTransformDimensionsChange ( ) : void |
This callback is called if an associated RectTransform has its dimensions changed. The call is also made to all child rect transforms, even if the child transform itself doesn't change - as it could have, depending on its anchoring.
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OnTransformParentChanged ( ) : void |
See MonoBehaviour.OnRectTransformParentChanged.
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OnValidate ( ) : void |
See MonoBehaviour.OnValidate.
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Reset ( ) : void |
See MonoBehaviour.Reset.
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Start ( ) : void |
See MonoBehaviour.Start.
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UIBehaviour ( ) : System |
protected OnBeforeTransformParentChanged ( ) : void | ||
return | void |
protected OnCanvasHierarchyChanged ( ) : void | ||
return | void |
protected OnDidApplyAnimationProperties ( ) : void | ||
return | void |
protected OnRectTransformDimensionsChange ( ) : void | ||
return | void |
protected OnTransformParentChanged ( ) : void | ||
return | void |