메소드 |
설명 |
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AmbientUniform ( Vector4 val ) : void |
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DiffuseUniform ( Vector4 val ) : void |
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ModelViewProjectionUniform ( Matrix &val ) : void |
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NoEffectOffset ( ) : VRageMath |
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TexSizeCountUniform ( Vector3I val ) : void |
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TextureUniform ( int val ) : void |
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TextureWinterUniform ( int val ) : void |
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TileBorderUniform ( Vector2I val ) : void |
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TileSizeMarginUniform ( VRageMath.Vector4I val ) : void |
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TileTypesIdxOffsetUniform ( int val ) : void |
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TileTypesTextureUniform ( int val ) : void |
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TileVertexCountUniform ( int val ) : void |
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