C# Class Render.RenderObjects.Effects.NoEffectOffset

Inheritance: NoEffect
Show file Open project: GoodAI/BrainSimulator

Public Methods

Method Description
AmbientUniform ( Vector4 val ) : void
DiffuseUniform ( Vector4 val ) : void
ModelViewProjectionUniform ( Matrix &val ) : void
NoEffectOffset ( ) : VRageMath
TexSizeCountUniform ( Vector3I val ) : void
TextureUniform ( int val ) : void
TextureWinterUniform ( int val ) : void
TileBorderUniform ( Vector2I val ) : void
TileSizeMarginUniform ( VRageMath.Vector4I val ) : void
TileTypesIdxOffsetUniform ( int val ) : void
TileTypesTextureUniform ( int val ) : void
TileVertexCountUniform ( int val ) : void

Method Details

AmbientUniform() public method

public AmbientUniform ( Vector4 val ) : void
val Vector4
return void

DiffuseUniform() public method

public DiffuseUniform ( Vector4 val ) : void
val Vector4
return void

ModelViewProjectionUniform() public method

public ModelViewProjectionUniform ( Matrix &val ) : void
val Matrix
return void

NoEffectOffset() public method

public NoEffectOffset ( ) : VRageMath
return VRageMath

TexSizeCountUniform() public method

public TexSizeCountUniform ( Vector3I val ) : void
val Vector3I
return void

TextureUniform() public method

public TextureUniform ( int val ) : void
val int
return void

TextureWinterUniform() public method

public TextureWinterUniform ( int val ) : void
val int
return void

TileBorderUniform() public method

public TileBorderUniform ( Vector2I val ) : void
val Vector2I
return void

TileSizeMarginUniform() public method

public TileSizeMarginUniform ( VRageMath.Vector4I val ) : void
val VRageMath.Vector4I
return void

TileTypesIdxOffsetUniform() public method

public TileTypesIdxOffsetUniform ( int val ) : void
val int
return void

TileTypesTextureUniform() public method

public TileTypesTextureUniform ( int val ) : void
val int
return void

TileVertexCountUniform() public method

public TileVertexCountUniform ( int val ) : void
val int
return void