C# 클래스 Protogame.DefaultBlurPostProcessingRenderPass

The default implementation of an IBlurPostProcessingRenderPass.
상속: IBlurPostProcessingRenderPass
파일 보기 프로젝트 열기: RedpointGames/Protogame

공개 메소드들

메소드 설명
BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, RenderTarget2D postProcessingSource ) : void
DefaultBlurPostProcessingRenderPass ( IAssetManagerProvider assetManagerProvider, IGraphicsBlit graphicsBlit ) : Microsoft.Xna.Framework.Graphics
EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void

메소드 상세

BeginRenderPass() 공개 메소드

public BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, RenderTarget2D postProcessingSource ) : void
gameContext IGameContext
renderContext IRenderContext
previousPass IRenderPass
postProcessingSource Microsoft.Xna.Framework.Graphics.RenderTarget2D
리턴 void

DefaultBlurPostProcessingRenderPass() 공개 메소드

public DefaultBlurPostProcessingRenderPass ( IAssetManagerProvider assetManagerProvider, IGraphicsBlit graphicsBlit ) : Microsoft.Xna.Framework.Graphics
assetManagerProvider IAssetManagerProvider
graphicsBlit IGraphicsBlit
리턴 Microsoft.Xna.Framework.Graphics

EndRenderPass() 공개 메소드

public EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void
gameContext IGameContext
renderContext IRenderContext
nextPass IRenderPass
리턴 void