C# Class Protogame.DefaultBlurPostProcessingRenderPass

The default implementation of an IBlurPostProcessingRenderPass.
Inheritance: IBlurPostProcessingRenderPass
Mostra file Open project: RedpointGames/Protogame

Public Methods

Method Description
BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, RenderTarget2D postProcessingSource ) : void
DefaultBlurPostProcessingRenderPass ( IAssetManagerProvider assetManagerProvider, IGraphicsBlit graphicsBlit ) : Microsoft.Xna.Framework.Graphics
EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void

Method Details

BeginRenderPass() public method

public BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, RenderTarget2D postProcessingSource ) : void
gameContext IGameContext
renderContext IRenderContext
previousPass IRenderPass
postProcessingSource Microsoft.Xna.Framework.Graphics.RenderTarget2D
return void

DefaultBlurPostProcessingRenderPass() public method

public DefaultBlurPostProcessingRenderPass ( IAssetManagerProvider assetManagerProvider, IGraphicsBlit graphicsBlit ) : Microsoft.Xna.Framework.Graphics
assetManagerProvider IAssetManagerProvider
graphicsBlit IGraphicsBlit
return Microsoft.Xna.Framework.Graphics

EndRenderPass() public method

public EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void
gameContext IGameContext
renderContext IRenderContext
nextPass IRenderPass
return void