Method | Description | |
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BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, |
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DefaultBlurPostProcessingRenderPass ( IAssetManagerProvider assetManagerProvider, IGraphicsBlit graphicsBlit ) : Microsoft.Xna.Framework.Graphics | ||
EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void |
public BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, |
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gameContext | IGameContext | |
renderContext | IRenderContext | |
previousPass | IRenderPass | |
postProcessingSource | ||
return | void |
public DefaultBlurPostProcessingRenderPass ( IAssetManagerProvider assetManagerProvider, IGraphicsBlit graphicsBlit ) : Microsoft.Xna.Framework.Graphics | ||
assetManagerProvider | IAssetManagerProvider | |
graphicsBlit | IGraphicsBlit | |
return | Microsoft.Xna.Framework.Graphics |
public EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void | ||
gameContext | IGameContext | |
renderContext | IRenderContext | |
nextPass | IRenderPass | |
return | void |