C# Class Protogame.DefaultBlurPostProcessingRenderPass

The default implementation of an IBlurPostProcessingRenderPass.
Inheritance: IBlurPostProcessingRenderPass
Afficher le fichier Open project: RedpointGames/Protogame

Méthodes publiques

Méthode Description
BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, RenderTarget2D postProcessingSource ) : void
DefaultBlurPostProcessingRenderPass ( IAssetManagerProvider assetManagerProvider, IGraphicsBlit graphicsBlit ) : Microsoft.Xna.Framework.Graphics
EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void

Method Details

BeginRenderPass() public méthode

public BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, RenderTarget2D postProcessingSource ) : void
gameContext IGameContext
renderContext IRenderContext
previousPass IRenderPass
postProcessingSource Microsoft.Xna.Framework.Graphics.RenderTarget2D
Résultat void

DefaultBlurPostProcessingRenderPass() public méthode

public DefaultBlurPostProcessingRenderPass ( IAssetManagerProvider assetManagerProvider, IGraphicsBlit graphicsBlit ) : Microsoft.Xna.Framework.Graphics
assetManagerProvider IAssetManagerProvider
graphicsBlit IGraphicsBlit
Résultat Microsoft.Xna.Framework.Graphics

EndRenderPass() public méthode

public EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void
gameContext IGameContext
renderContext IRenderContext
nextPass IRenderPass
Résultat void