C# 클래스 Pokemon3D.Entities.System.Components.AnimatorEntityComponent

상속: EntityComponent
파일 보기 프로젝트 열기: nilllzz/Pokemon3D

공개 메소드들

메소드 설명
AddAnimation ( string animationName, Pokemon3D.Common.Animations.Animation animation ) : void
AnimatorEntityComponent ( System.Entity referringEntity ) : System
AnimatorEntityComponent ( EntityComponentDataCreationStruct parameter ) : System
Clone ( System.Entity entity ) : EntityComponent
PlayAnimation ( string animationName ) : void
StopAnimation ( ) : void
Update ( GameTime gameTime ) : void

메소드 상세

AddAnimation() 공개 메소드

public AddAnimation ( string animationName, Pokemon3D.Common.Animations.Animation animation ) : void
animationName string
animation Pokemon3D.Common.Animations.Animation
리턴 void

AnimatorEntityComponent() 공개 메소드

public AnimatorEntityComponent ( System.Entity referringEntity ) : System
referringEntity System.Entity
리턴 System

AnimatorEntityComponent() 공개 메소드

public AnimatorEntityComponent ( EntityComponentDataCreationStruct parameter ) : System
parameter EntityComponentDataCreationStruct
리턴 System

Clone() 공개 메소드

public Clone ( System.Entity entity ) : EntityComponent
entity System.Entity
리턴 EntityComponent

PlayAnimation() 공개 메소드

public PlayAnimation ( string animationName ) : void
animationName string
리턴 void

StopAnimation() 공개 메소드

public StopAnimation ( ) : void
리턴 void

Update() 공개 메소드

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void