C# 클래스 PantheonPrototype.FishCharacter

상속: NPCCharacter
파일 보기 프로젝트 열기: Bacon41/PantheonPrototype

공개 메소드들

메소드 설명
Draw ( SpriteBatch canvas ) : void

Draw the character class... and override the default behavior... take over the entity. Let none of it survive... except all of it.

FishCharacter ( Vector2 location ) : System

The constructor for the fish NPC, currently only passes that variables from its constructor to the base classes constructor.

Update ( GameTime gameTime, Pantheon gameReference ) : void

Update the FEESH

메소드 상세

Draw() 공개 메소드

Draw the character class... and override the default behavior... take over the entity. Let none of it survive... except all of it.
public Draw ( SpriteBatch canvas ) : void
canvas Microsoft.Xna.Framework.Graphics.SpriteBatch An initialized SpriteBatch.
리턴 void

FishCharacter() 공개 메소드

The constructor for the fish NPC, currently only passes that variables from its constructor to the base classes constructor.
public FishCharacter ( Vector2 location ) : System
location Vector2 The initialize placement of the Fish.
리턴 System

Update() 공개 메소드

Update the FEESH
public Update ( GameTime gameTime, Pantheon gameReference ) : void
gameTime Microsoft.Xna.Framework.GameTime The game time object for letting you know how old you've gotten since starting the game.
gameReference Pantheon Another global game reference.
리턴 void