C# Class PantheonPrototype.FishCharacter

Inheritance: NPCCharacter
Afficher le fichier Open project: Bacon41/PantheonPrototype

Méthodes publiques

Méthode Description
Draw ( SpriteBatch canvas ) : void

Draw the character class... and override the default behavior... take over the entity. Let none of it survive... except all of it.

FishCharacter ( Vector2 location ) : System

The constructor for the fish NPC, currently only passes that variables from its constructor to the base classes constructor.

Update ( GameTime gameTime, Pantheon gameReference ) : void

Update the FEESH

Method Details

Draw() public méthode

Draw the character class... and override the default behavior... take over the entity. Let none of it survive... except all of it.
public Draw ( SpriteBatch canvas ) : void
canvas Microsoft.Xna.Framework.Graphics.SpriteBatch An initialized SpriteBatch.
Résultat void

FishCharacter() public méthode

The constructor for the fish NPC, currently only passes that variables from its constructor to the base classes constructor.
public FishCharacter ( Vector2 location ) : System
location Vector2 The initialize placement of the Fish.
Résultat System

Update() public méthode

Update the FEESH
public Update ( GameTime gameTime, Pantheon gameReference ) : void
gameTime Microsoft.Xna.Framework.GameTime The game time object for letting you know how old you've gotten since starting the game.
gameReference Pantheon Another global game reference.
Résultat void