C# Класс PantheonPrototype.FishCharacter

Наследование: NPCCharacter
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Открытые методы

Метод Описание
Draw ( SpriteBatch canvas ) : void

Draw the character class... and override the default behavior... take over the entity. Let none of it survive... except all of it.

FishCharacter ( Vector2 location ) : System

The constructor for the fish NPC, currently only passes that variables from its constructor to the base classes constructor.

Update ( GameTime gameTime, Pantheon gameReference ) : void

Update the FEESH

Описание методов

Draw() публичный Метод

Draw the character class... and override the default behavior... take over the entity. Let none of it survive... except all of it.
public Draw ( SpriteBatch canvas ) : void
canvas Microsoft.Xna.Framework.Graphics.SpriteBatch An initialized SpriteBatch.
Результат void

FishCharacter() публичный Метод

The constructor for the fish NPC, currently only passes that variables from its constructor to the base classes constructor.
public FishCharacter ( Vector2 location ) : System
location Vector2 The initialize placement of the Fish.
Результат System

Update() публичный Метод

Update the FEESH
public Update ( GameTime gameTime, Pantheon gameReference ) : void
gameTime Microsoft.Xna.Framework.GameTime The game time object for letting you know how old you've gotten since starting the game.
gameReference Pantheon Another global game reference.
Результат void