C# 클래스 Lissandra_the_Ice_Goddess.Evade.Skillshot

파일 보기 프로젝트 열기: blacky/LeagueSharp 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
Circle Geometry.Circle
DetectionType DetectionType
Direction System.Vector2
DrawingPolygon Geometry.Polygon
End System.Vector2
ForceDisabled bool
MissilePosition System.Vector2
Polygon Geometry.Polygon
Rectangle Geometry.Rectangle
Ring Geometry.Ring
Sector Geometry.Sector
SpellData Lissandra_the_Ice_Goddess.Evade.SpellData
Start System.Vector2
StartTick int

공개 메소드들

메소드 설명
Game_OnGameUpdate ( ) : void
GetMissilePosition ( int time ) : System.Vector2

Returns the missile position after time time.

GlobalGetMissilePosition ( int time ) : System.Vector2

Returns the missile position after time time.

IsAboutToHit ( int time, Obj_AI_Base unit ) : bool
IsAboutToHit ( int time, System.Vector3 position ) : bool
IsActive ( ) : bool

Returns if the skillshot has expired.

IsDanger ( System.Vector2 point ) : bool
IsSafe ( System.Vector2 point ) : bool
IsSafePath ( List path, int timeOffset, int speed = -1, int delay ) : SafePathResult

Returns if the skillshot will hit the Caster if the Caster follows the path.

IsSafeToBlink ( System.Vector2 point, int timeOffset, int delay ) : bool

Returns if the skillshot will hit you when trying to blink to the point.

Skillshot ( DetectionType detectionType, Lissandra_the_Ice_Goddess.Evade.SpellData spellData, int startT, System.Vector2 start, System.Vector2 end, Obj_AI_Base caster ) : System
UpdatePolygon ( ) : void

메소드 상세

Game_OnGameUpdate() 공개 메소드

public Game_OnGameUpdate ( ) : void
리턴 void

GetMissilePosition() 공개 메소드

Returns the missile position after time time.
public GetMissilePosition ( int time ) : System.Vector2
time int
리턴 System.Vector2

GlobalGetMissilePosition() 공개 메소드

Returns the missile position after time time.
public GlobalGetMissilePosition ( int time ) : System.Vector2
time int
리턴 System.Vector2

IsAboutToHit() 공개 메소드

public IsAboutToHit ( int time, Obj_AI_Base unit ) : bool
time int
unit Obj_AI_Base
리턴 bool

IsAboutToHit() 공개 메소드

public IsAboutToHit ( int time, System.Vector3 position ) : bool
time int
position System.Vector3
리턴 bool

IsActive() 공개 메소드

Returns if the skillshot has expired.
public IsActive ( ) : bool
리턴 bool

IsDanger() 공개 메소드

public IsDanger ( System.Vector2 point ) : bool
point System.Vector2
리턴 bool

IsSafe() 공개 메소드

public IsSafe ( System.Vector2 point ) : bool
point System.Vector2
리턴 bool

IsSafePath() 공개 메소드

Returns if the skillshot will hit the Caster if the Caster follows the path.
public IsSafePath ( List path, int timeOffset, int speed = -1, int delay ) : SafePathResult
path List
timeOffset int
speed int
delay int
리턴 SafePathResult

IsSafeToBlink() 공개 메소드

Returns if the skillshot will hit you when trying to blink to the point.
public IsSafeToBlink ( System.Vector2 point, int timeOffset, int delay ) : bool
point System.Vector2
timeOffset int
delay int
리턴 bool

Skillshot() 공개 메소드

public Skillshot ( DetectionType detectionType, Lissandra_the_Ice_Goddess.Evade.SpellData spellData, int startT, System.Vector2 start, System.Vector2 end, Obj_AI_Base caster ) : System
detectionType DetectionType
spellData Lissandra_the_Ice_Goddess.Evade.SpellData
startT int
start System.Vector2
end System.Vector2
caster Obj_AI_Base
리턴 System

UpdatePolygon() 공개 메소드

public UpdatePolygon ( ) : void
리턴 void

프로퍼티 상세

Circle 공개적으로 프로퍼티

public Geometry.Circle,Lissandra_the_Ice_Goddess.Evade Circle
리턴 Geometry.Circle

DetectionType 공개적으로 프로퍼티

public DetectionType DetectionType
리턴 DetectionType

Direction 공개적으로 프로퍼티

public Vector2,System Direction
리턴 System.Vector2

DrawingPolygon 공개적으로 프로퍼티

public Geometry.Polygon DrawingPolygon
리턴 Geometry.Polygon

End 공개적으로 프로퍼티

public Vector2,System End
리턴 System.Vector2

ForceDisabled 공개적으로 프로퍼티

public bool ForceDisabled
리턴 bool

MissilePosition 공개적으로 프로퍼티

public Vector2,System MissilePosition
리턴 System.Vector2

Polygon 공개적으로 프로퍼티

public Geometry.Polygon Polygon
리턴 Geometry.Polygon

Rectangle 공개적으로 프로퍼티

public Geometry.Rectangle,Lissandra_the_Ice_Goddess.Evade Rectangle
리턴 Geometry.Rectangle

Ring 공개적으로 프로퍼티

public Geometry.Ring,Lissandra_the_Ice_Goddess.Evade Ring
리턴 Geometry.Ring

Sector 공개적으로 프로퍼티

public Geometry.Sector,Lissandra_the_Ice_Goddess.Evade Sector
리턴 Geometry.Sector

SpellData 공개적으로 프로퍼티

public Lissandra_the_Ice_Goddess.Evade.SpellData SpellData
리턴 Lissandra_the_Ice_Goddess.Evade.SpellData

Start 공개적으로 프로퍼티

public Vector2,System Start
리턴 System.Vector2

StartTick 공개적으로 프로퍼티

public int StartTick
리턴 int