Property | Type | Description | |
---|---|---|---|
Circle | |||
DetectionType | DetectionType | ||
Direction | System.Vector2 | ||
DrawingPolygon | Geometry.Polygon | ||
End | System.Vector2 | ||
ForceDisabled | bool | ||
MissilePosition | System.Vector2 | ||
Polygon | Geometry.Polygon | ||
Rectangle | |||
Ring | |||
Sector | |||
SpellData | Lissandra_the_Ice_Goddess.Evade.SpellData | ||
Start | System.Vector2 | ||
StartTick | int |
Method | Description | |
---|---|---|
Game_OnGameUpdate ( ) : void | ||
GetMissilePosition ( int time ) : System.Vector2 |
Returns the missile position after time time.
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|
GlobalGetMissilePosition ( int time ) : System.Vector2 |
Returns the missile position after time time.
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|
IsAboutToHit ( int time, Obj_AI_Base unit ) : bool | ||
IsAboutToHit ( int time, System.Vector3 position ) : bool | ||
IsActive ( ) : bool |
Returns if the skillshot has expired.
|
|
IsDanger ( System.Vector2 point ) : bool | ||
IsSafe ( System.Vector2 point ) : bool | ||
IsSafePath ( List |
Returns if the skillshot will hit the Caster if the Caster follows the path.
|
|
IsSafeToBlink ( System.Vector2 point, int timeOffset, int delay ) : bool |
Returns if the skillshot will hit you when trying to blink to the point.
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|
Skillshot ( DetectionType detectionType, Lissandra_the_Ice_Goddess.Evade.SpellData spellData, int startT, System.Vector2 start, System.Vector2 end, Obj_AI_Base caster ) : System | ||
UpdatePolygon ( ) : void |
public GetMissilePosition ( int time ) : System.Vector2 | ||
time | int | |
return | System.Vector2 |
public GlobalGetMissilePosition ( int time ) : System.Vector2 | ||
time | int | |
return | System.Vector2 |
public IsAboutToHit ( int time, Obj_AI_Base unit ) : bool | ||
time | int | |
unit | Obj_AI_Base | |
return | bool |
public IsAboutToHit ( int time, System.Vector3 position ) : bool | ||
time | int | |
position | System.Vector3 | |
return | bool |
public IsDanger ( System.Vector2 point ) : bool | ||
point | System.Vector2 | |
return | bool |
public IsSafe ( System.Vector2 point ) : bool | ||
point | System.Vector2 | |
return | bool |
public IsSafePath ( List |
||
path | List |
|
timeOffset | int | |
speed | int | |
delay | int | |
return |
public IsSafeToBlink ( System.Vector2 point, int timeOffset, int delay ) : bool | ||
point | System.Vector2 | |
timeOffset | int | |
delay | int | |
return | bool |
public Skillshot ( DetectionType detectionType, Lissandra_the_Ice_Goddess.Evade.SpellData spellData, int startT, System.Vector2 start, System.Vector2 end, Obj_AI_Base caster ) : System | ||
detectionType | DetectionType | |
spellData | Lissandra_the_Ice_Goddess.Evade.SpellData | |
startT | int | |
start | System.Vector2 | |
end | System.Vector2 | |
caster | Obj_AI_Base | |
return | System |
public Geometry.Circle,Lissandra_the_Ice_Goddess.Evade Circle | ||
return |
public Geometry.Rectangle,Lissandra_the_Ice_Goddess.Evade Rectangle | ||
return |
public Geometry.Sector,Lissandra_the_Ice_Goddess.Evade Sector | ||
return |
public Lissandra_the_Ice_Goddess.Evade.SpellData SpellData | ||
return | Lissandra_the_Ice_Goddess.Evade.SpellData |