C# Class Lissandra_the_Ice_Goddess.Evade.Skillshot

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Public Properties

Property Type Description
Circle Geometry.Circle
DetectionType DetectionType
Direction System.Vector2
DrawingPolygon Geometry.Polygon
End System.Vector2
ForceDisabled bool
MissilePosition System.Vector2
Polygon Geometry.Polygon
Rectangle Geometry.Rectangle
Ring Geometry.Ring
Sector Geometry.Sector
SpellData Lissandra_the_Ice_Goddess.Evade.SpellData
Start System.Vector2
StartTick int

Public Methods

Method Description
Game_OnGameUpdate ( ) : void
GetMissilePosition ( int time ) : System.Vector2

Returns the missile position after time time.

GlobalGetMissilePosition ( int time ) : System.Vector2

Returns the missile position after time time.

IsAboutToHit ( int time, Obj_AI_Base unit ) : bool
IsAboutToHit ( int time, System.Vector3 position ) : bool
IsActive ( ) : bool

Returns if the skillshot has expired.

IsDanger ( System.Vector2 point ) : bool
IsSafe ( System.Vector2 point ) : bool
IsSafePath ( List path, int timeOffset, int speed = -1, int delay ) : SafePathResult

Returns if the skillshot will hit the Caster if the Caster follows the path.

IsSafeToBlink ( System.Vector2 point, int timeOffset, int delay ) : bool

Returns if the skillshot will hit you when trying to blink to the point.

Skillshot ( DetectionType detectionType, Lissandra_the_Ice_Goddess.Evade.SpellData spellData, int startT, System.Vector2 start, System.Vector2 end, Obj_AI_Base caster ) : System
UpdatePolygon ( ) : void

Method Details

Game_OnGameUpdate() public method

public Game_OnGameUpdate ( ) : void
return void

GetMissilePosition() public method

Returns the missile position after time time.
public GetMissilePosition ( int time ) : System.Vector2
time int
return System.Vector2

GlobalGetMissilePosition() public method

Returns the missile position after time time.
public GlobalGetMissilePosition ( int time ) : System.Vector2
time int
return System.Vector2

IsAboutToHit() public method

public IsAboutToHit ( int time, Obj_AI_Base unit ) : bool
time int
unit Obj_AI_Base
return bool

IsAboutToHit() public method

public IsAboutToHit ( int time, System.Vector3 position ) : bool
time int
position System.Vector3
return bool

IsActive() public method

Returns if the skillshot has expired.
public IsActive ( ) : bool
return bool

IsDanger() public method

public IsDanger ( System.Vector2 point ) : bool
point System.Vector2
return bool

IsSafe() public method

public IsSafe ( System.Vector2 point ) : bool
point System.Vector2
return bool

IsSafePath() public method

Returns if the skillshot will hit the Caster if the Caster follows the path.
public IsSafePath ( List path, int timeOffset, int speed = -1, int delay ) : SafePathResult
path List
timeOffset int
speed int
delay int
return SafePathResult

IsSafeToBlink() public method

Returns if the skillshot will hit you when trying to blink to the point.
public IsSafeToBlink ( System.Vector2 point, int timeOffset, int delay ) : bool
point System.Vector2
timeOffset int
delay int
return bool

Skillshot() public method

public Skillshot ( DetectionType detectionType, Lissandra_the_Ice_Goddess.Evade.SpellData spellData, int startT, System.Vector2 start, System.Vector2 end, Obj_AI_Base caster ) : System
detectionType DetectionType
spellData Lissandra_the_Ice_Goddess.Evade.SpellData
startT int
start System.Vector2
end System.Vector2
caster Obj_AI_Base
return System

UpdatePolygon() public method

public UpdatePolygon ( ) : void
return void

Property Details

Circle public_oe property

public Geometry.Circle,Lissandra_the_Ice_Goddess.Evade Circle
return Geometry.Circle

DetectionType public_oe property

public DetectionType DetectionType
return DetectionType

Direction public_oe property

public Vector2,System Direction
return System.Vector2

DrawingPolygon public_oe property

public Geometry.Polygon DrawingPolygon
return Geometry.Polygon

End public_oe property

public Vector2,System End
return System.Vector2

ForceDisabled public_oe property

public bool ForceDisabled
return bool

MissilePosition public_oe property

public Vector2,System MissilePosition
return System.Vector2

Polygon public_oe property

public Geometry.Polygon Polygon
return Geometry.Polygon

Rectangle public_oe property

public Geometry.Rectangle,Lissandra_the_Ice_Goddess.Evade Rectangle
return Geometry.Rectangle

Ring public_oe property

public Geometry.Ring,Lissandra_the_Ice_Goddess.Evade Ring
return Geometry.Ring

Sector public_oe property

public Geometry.Sector,Lissandra_the_Ice_Goddess.Evade Sector
return Geometry.Sector

SpellData public_oe property

public Lissandra_the_Ice_Goddess.Evade.SpellData SpellData
return Lissandra_the_Ice_Goddess.Evade.SpellData

Start public_oe property

public Vector2,System Start
return System.Vector2

StartTick public_oe property

public int StartTick
return int