C# Class Lissandra_the_Ice_Goddess.Evade.Skillshot

Afficher le fichier Open project: blacky/LeagueSharp Class Usage Examples

Méthodes publiques

Свойство Type Description
Circle Geometry.Circle
DetectionType DetectionType
Direction System.Vector2
DrawingPolygon Geometry.Polygon
End System.Vector2
ForceDisabled bool
MissilePosition System.Vector2
Polygon Geometry.Polygon
Rectangle Geometry.Rectangle
Ring Geometry.Ring
Sector Geometry.Sector
SpellData Lissandra_the_Ice_Goddess.Evade.SpellData
Start System.Vector2
StartTick int

Méthodes publiques

Méthode Description
Game_OnGameUpdate ( ) : void
GetMissilePosition ( int time ) : System.Vector2

Returns the missile position after time time.

GlobalGetMissilePosition ( int time ) : System.Vector2

Returns the missile position after time time.

IsAboutToHit ( int time, Obj_AI_Base unit ) : bool
IsAboutToHit ( int time, System.Vector3 position ) : bool
IsActive ( ) : bool

Returns if the skillshot has expired.

IsDanger ( System.Vector2 point ) : bool
IsSafe ( System.Vector2 point ) : bool
IsSafePath ( List path, int timeOffset, int speed = -1, int delay ) : SafePathResult

Returns if the skillshot will hit the Caster if the Caster follows the path.

IsSafeToBlink ( System.Vector2 point, int timeOffset, int delay ) : bool

Returns if the skillshot will hit you when trying to blink to the point.

Skillshot ( DetectionType detectionType, Lissandra_the_Ice_Goddess.Evade.SpellData spellData, int startT, System.Vector2 start, System.Vector2 end, Obj_AI_Base caster ) : System
UpdatePolygon ( ) : void

Method Details

Game_OnGameUpdate() public méthode

public Game_OnGameUpdate ( ) : void
Résultat void

GetMissilePosition() public méthode

Returns the missile position after time time.
public GetMissilePosition ( int time ) : System.Vector2
time int
Résultat System.Vector2

GlobalGetMissilePosition() public méthode

Returns the missile position after time time.
public GlobalGetMissilePosition ( int time ) : System.Vector2
time int
Résultat System.Vector2

IsAboutToHit() public méthode

public IsAboutToHit ( int time, Obj_AI_Base unit ) : bool
time int
unit Obj_AI_Base
Résultat bool

IsAboutToHit() public méthode

public IsAboutToHit ( int time, System.Vector3 position ) : bool
time int
position System.Vector3
Résultat bool

IsActive() public méthode

Returns if the skillshot has expired.
public IsActive ( ) : bool
Résultat bool

IsDanger() public méthode

public IsDanger ( System.Vector2 point ) : bool
point System.Vector2
Résultat bool

IsSafe() public méthode

public IsSafe ( System.Vector2 point ) : bool
point System.Vector2
Résultat bool

IsSafePath() public méthode

Returns if the skillshot will hit the Caster if the Caster follows the path.
public IsSafePath ( List path, int timeOffset, int speed = -1, int delay ) : SafePathResult
path List
timeOffset int
speed int
delay int
Résultat SafePathResult

IsSafeToBlink() public méthode

Returns if the skillshot will hit you when trying to blink to the point.
public IsSafeToBlink ( System.Vector2 point, int timeOffset, int delay ) : bool
point System.Vector2
timeOffset int
delay int
Résultat bool

Skillshot() public méthode

public Skillshot ( DetectionType detectionType, Lissandra_the_Ice_Goddess.Evade.SpellData spellData, int startT, System.Vector2 start, System.Vector2 end, Obj_AI_Base caster ) : System
detectionType DetectionType
spellData Lissandra_the_Ice_Goddess.Evade.SpellData
startT int
start System.Vector2
end System.Vector2
caster Obj_AI_Base
Résultat System

UpdatePolygon() public méthode

public UpdatePolygon ( ) : void
Résultat void

Property Details

Circle public_oe property

public Geometry.Circle,Lissandra_the_Ice_Goddess.Evade Circle
Résultat Geometry.Circle

DetectionType public_oe property

public DetectionType DetectionType
Résultat DetectionType

Direction public_oe property

public Vector2,System Direction
Résultat System.Vector2

DrawingPolygon public_oe property

public Geometry.Polygon DrawingPolygon
Résultat Geometry.Polygon

End public_oe property

public Vector2,System End
Résultat System.Vector2

ForceDisabled public_oe property

public bool ForceDisabled
Résultat bool

MissilePosition public_oe property

public Vector2,System MissilePosition
Résultat System.Vector2

Polygon public_oe property

public Geometry.Polygon Polygon
Résultat Geometry.Polygon

Rectangle public_oe property

public Geometry.Rectangle,Lissandra_the_Ice_Goddess.Evade Rectangle
Résultat Geometry.Rectangle

Ring public_oe property

public Geometry.Ring,Lissandra_the_Ice_Goddess.Evade Ring
Résultat Geometry.Ring

Sector public_oe property

public Geometry.Sector,Lissandra_the_Ice_Goddess.Evade Sector
Résultat Geometry.Sector

SpellData public_oe property

public Lissandra_the_Ice_Goddess.Evade.SpellData SpellData
Résultat Lissandra_the_Ice_Goddess.Evade.SpellData

Start public_oe property

public Vector2,System Start
Résultat System.Vector2

StartTick public_oe property

public int StartTick
Résultat int