프로퍼티 | 타입 | 설명 | |
---|---|---|---|
IsActive | bool | ||
IsVisible | bool | ||
ZOrder | uint |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Game | Game |
메소드 | 설명 | |
---|---|---|
Dispose ( ) : void | ||
Draw ( GameTime gameTime, ConstantBuffer constBuffer ) : void | ||
GisLayer ( Game engine ) : System | ||
Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List |
||
Update ( GameTime gameTime ) : void |
public Draw ( GameTime gameTime, ConstantBuffer constBuffer ) : void | ||
gameTime | GameTime | |
constBuffer | ConstantBuffer | |
리턴 | void |
public Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List |
||
nearPoint | System.DVector3 | |
farPoint | System.DVector3 | |
리턴 | List |