C# Class Fusion.Engine.Graphics.GIS.Gis.GisLayer

Mostrar archivo Open project: demiurghg/FusionEngine

Public Properties

Property Type Description
IsActive bool
IsVisible bool
ZOrder uint

Protected Properties

Property Type Description
Game Game

Public Methods

Method Description
Dispose ( ) : void
Draw ( GameTime gameTime, ConstantBuffer constBuffer ) : void
GisLayer ( Game engine ) : System
Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List
Update ( GameTime gameTime ) : void

Method Details

Dispose() public method

public Dispose ( ) : void
return void

Draw() public method

public Draw ( GameTime gameTime, ConstantBuffer constBuffer ) : void
gameTime GameTime
constBuffer ConstantBuffer
return void

GisLayer() public method

public GisLayer ( Game engine ) : System
engine Game
return System

Select() public method

public Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List
nearPoint System.DVector3
farPoint System.DVector3
return List

Update() public method

public Update ( GameTime gameTime ) : void
gameTime GameTime
return void

Property Details

Game protected_oe property

protected Game Game
return Game

IsActive public_oe property

public bool IsActive
return bool

IsVisible public_oe property

public bool IsVisible
return bool

ZOrder public_oe property

public uint ZOrder
return uint